History for ThatOneBoss/EpicBattleFantasy - TV Tropes (2024)

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Changed line(s) 29 (click to see context) from:


* [[spoiler: Even for the standards of the final boss, Akron is a huge leap in difficulty from everything before him. On ''Normal,'' nearly all of his waves are fast-moving pain that need lightning reflexes to dodge. His last three waves are the worst by far. Wave 8 is an extremely dense cluster of bullets where the slowdown option becomes all-but mandatory. In Wave 9, his tentacles fire out in all directions at an alarming speed, barely giving any breathing room. In Wave 10, he fires bullets that explode into more bullets, and shoots more volleys of these exploding bullets before the previous ones go away.]]

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* [[spoiler: Even for the standards of the final boss, Akron is a huge leap in difficulty from everything before him. On ''Normal,'' nearly all of his waves are fast-moving pain that need lightning reflexes to dodge. His last three waves are the worst by far. Wave 8 is an extremely dense cluster of bullets where the slowdown option becomes all-but mandatory. In Wave 9, his tentacles fire out in all directions at an alarming speed, barely giving any breathing room. In Wave 10, he fires bullets that explode into more bullets, and shoots more volleys of these exploding bullets before the previous ones go away.]]


Changed line(s) 33,34 (click to see context) from:


* [[spoiler: Lance is back as a boss. Though the first fight with him is easy, the second one he fights you with Neon Valkyrie, an upgrade to his tank from previous entries of the series. It has about 3 times more health than anything before, which will take a lot of time to reduce even when exploiting weaknesses, it has a ram attack that at this moment will take half of your party's health if you didn't level grind, can lower your evasion and defense and raises its accuracy, and, of course, it has its Gatling gun that hurts a lot. Like before, it has a turret that has not that much health but is replaced after few turns once the first is destroyed, and Laser Turret can apply Weaken to your whole party and Confusion on your members. If you wondered, yes, it can summon the Nuke like in ''[=EBF2=]'', which is the exact same deal. Even if you manage to destroy the turrets at a regular pace, it can then fly in the air and crush you, dealing MASSIVE damage. Then Lance himself has his skills back, notably Unload which he'll use when low on health.]]
* [[spoiler: You thought the Neon Valkyrie was bad? Try the Neon Valhalla on for size. It has over twice the amount of health that the Neon Valkyrie had and constantly regenerates (without even using the regen status - its healing cannot be dispelled). To make matters worse, it can summon three turrets at once, which will usually be super lethal nukes, forcing you to focus some of your fire on them. Basically, the battle boils down to dealing as much damage as possible as fast as possible, though good luck with that when it starts debuffing your entire party's physical and magical attacks once it gets to about half health, or if a Giga Harpoon decides to unleash Recycle onto you.]]

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* [[spoiler: Lance is back as a boss. Though the first fight with him is easy, the second one he fights you with Neon Valkyrie, an upgrade to his tank from previous entries of the series. It has about 3 times more health than anything before, which will take a lot of time to reduce even when exploiting weaknesses, it has a ram attack that at this moment will take half of your party's health if you didn't level grind, can lower your evasion and defense and raises its accuracy, and, of course, it has its Gatling gun that hurts a lot. Like before, it has a turret that has not that much health but is replaced after few turns once the first is destroyed, and Laser Turret can apply Weaken to your whole party and Confusion on your members. If you wondered, yes, it can summon the Nuke like in ''[=EBF2=]'', which is the exact same deal. Even if you manage to destroy the turrets at a regular pace, it can then fly in the air and crush you, dealing MASSIVE damage. Then Lance himself has his skills back, notably Unload which he'll use when low on health.]]
* [[spoiler: You thought the Neon Valkyrie was bad? Try the Neon Valhalla on for size. It has over twice the amount of health that the Neon Valkyrie had and constantly regenerates (without even using the regen status - its healing cannot be dispelled). To make matters worse, it can summon three turrets at once, which will usually be super lethal nukes, forcing you to focus some of your fire on them. Basically, the battle boils down to dealing as much damage as possible as fast as possible, though good luck with that when it starts debuffing your entire party's physical and magical attacks once it gets to about half health, or if a Giga Harpoon decides to unleash Recycle onto you.]]


Changed line(s) 39,44 (click to see context) from:


* The [[spoiler: Evil Players, aka Matteus, Natalia, Lancelot, Annabelle, and God,]] belong on this list by design thanks to their specific status gimmicks, respectively being [[spoiler: Stoned, Undead, Repulsion, Brimstone, and Epic.]] Each one of them inflicts everyone in your party with their unique status, and it cannot be removed by any means necessary until the battle ends, even if they're killed.
** [[spoiler: Matteus's status is Stoned, causing everyone to instantly die after 15 turns, and denying the ability to use limit breaks. A frustratingly contradicting statement in and of itself, since he can use them, but what makes the matter worse, is that Matteus is able to inflict Doom, Dispel (on Hard/Epic), Tired, and even heals himself and buff his team's defenses occasionally (which can range to Rock Sprites, Leaf Wraith, Thorny Creeps, Boulders, or if foe remix is active, Golems and Ores). Not helping the matter, is that not only Matteus is immune to Stagger and Curse, but he's able to perform Ragnarok and gain Brave status (and increased attack on epic), becoming more difficult. Damage combos are practically mandatory to win this fight.]]
** [[spoiler: Natalia's status is Undead, which nullifies healing by magic (forcing you to use items) and lowers everyone's holy and fire resistances by a 100%. Guess what elements she uses. She also has MUCH more magic defense than any other foe and an immunity to Syphon, making magic attacks and attempts to negate her own magic attacks all but useless against her. She can even dispel your buffs or her own debuffs at any given moment, so don't expect your stat modifiers to last for too long. What's more worse is that Natalia is able to inflict Scorch and Weaken as well, and her Genesis and Supernova will inflict respectively Curse and Scorch as well. And even if you use the Angel Mirror to protect yourself from Natalia's magic, she has a chance to pull Seiken and Volcano, two physical attacks that can be tricky. And to add insult to injury, Mage Dogs, Gold Fishes, Angel Mirrors, and Roasted Gloops (or player dolls) will aid Natalia, and receive the buff she provides, one of which is Evade at Epic difficulty.]]
** [[spoiler: Lancelot's status is Repulsion, which negates the ability to summon monsters. To make sure that this rule stays in effect, skills that are randomly cast in between turns no longer do so, since some equips randomly cast summons between turns. Lancelot also has absurdly high physical defense, making physical attacks very ineffectual against him. As for his actual moveset, he gives you a ton of debuffs and status effects, from stun to confuse to scorch to virus, and they typically hit the entire party at once. Better bring some garlic or Purify with you for this one. He also happens to have by far the widest elemental coverage of any of the Evil Players, so good luck effectively resisting his moveset. And the summoning enemies Lancelot gets are Turrets, or if Foe Remix is enabled, straight up bombs and giga harpoons, with the normal turrets being able to buff Lancelot's accuracy and confuse your team (Laser and Harpoon ones, Giga Harpoon included, also using Recycle to screw your buffs), and the bombs being able to inflict massive damage.]]
** [[spoiler: Annabelle's status is Brimstone, which causes buffs to be reversed, except the Turtle Gi's ones. Debuffs are still bad. And no, the Flybot summons aren't exceptions to this rule. They simply do nothing. Annabelle peppers your party with all sorts of debuffs and status effects before slaughtering them with absurdly powerful attacks. Annabelle can also summon Mutant Chompers and Topaz Golems, or, if you happen to have Foe Remix enabled, one of the three Hydra you fight (Zombie Hydra, Blaze Hydra, or the aforementioned Crystal Hydra), the Zombie Hydra being the enemy that starts with her. And to top it of all, Annabelle is straight-up immune to Syphon, Curse, Bad Luck, Weaken, and Tired statuses, turning attempts to debuffing her stats (except HP) useless.]]
** [[spoiler: God is the final "evil" player. His status, Epic, makes it so that everyone's buffs (HP, Attack, Defense, Magic Attack, Magic Defense, Accuracy, and Evade) are increased by 25% every turn. Sounds pretty overpowered, right? Well, God has frankly ridiculous stats to balance it out, and your buffs can most certainly be lost at any given moment. To clarify: If a player dies without Auto-Revive, they'll be woefully unprepared for whatever attacks God's about to throw at them since they need a few turns for their buffs to climb back up to the limit, and God even has a move where he can dispel the party. Speaking of buffs, he can buff himself either to cancel out certain status effects if they stack too high, or whenever he feels like it. This gives him either a maxed-out attack buff or a maxed-out defense buff in the process, so not only you have to be careful when using Syphon, Curse, Weaken, Tired, Poison and Virus (as they trigger God's buffs if they stack to 6 or more), but you have to ready your Red/Yellow Flybot and skills that deals Dispel in case God decides to buff himself up (or Giga Drill, if its defenses are affected). However, the worst part comes with his limit break. While he spends a whole turn charging it, it is an absurdly powerful magic attack that deals damage over and over and ''over'' again for such a long period of time that not even auto-revive will save you from it. [[NoKillLikeOverkill And THEN he launches an attack right after that]], which can make the choice to use Angel Mirror to escape the Spirit Bomb a sort of gamble. Oh, did I mention that he attacks twice every turn? And that his attacks have a chance to deal weaken? And that he will summon Cat Warriors, Cat Bombers, Cat Wizards, Cat Snipers, Cat Ninjas, or if Foe Remix is active, Skeleton Cats to aid him?]]

to:


* The [[spoiler: Evil Players, aka Matteus, Natalia, Lancelot, Annabelle, and God,]] belong on this list by design thanks to their specific status gimmicks, respectively being [[spoiler: Stoned, Undead, Repulsion, Brimstone, and Epic.]] Each one of them inflicts everyone in your party with their unique status, and it cannot be removed by any means necessary until the battle ends, even if they're killed.
** [[spoiler: Matteus's status is Stoned, causing everyone to instantly die after 15 turns, and denying the ability to use limit breaks. A frustratingly contradicting statement in and of itself, since he can use them, but what makes the matter worse, is that Matteus is able to inflict Doom, Dispel (on Hard/Epic), Tired, and even heals himself and buff his team's defenses occasionally (which can range to Rock Sprites, Leaf Wraith, Thorny Creeps, Boulders, or if foe remix is active, Golems and Ores). Not helping the matter, is that not only Matteus is immune to Stagger and Curse, but he's able to perform Ragnarok and gain Brave status (and increased attack on epic), becoming more difficult. Damage combos are practically mandatory to win this fight.]]
** [[spoiler: Natalia's status is Undead, which nullifies healing by magic (forcing you to use items) and lowers everyone's holy and fire resistances by a 100%. Guess what elements she uses. She also has MUCH more magic defense than any other foe and an immunity to Syphon, making magic attacks and attempts to negate her own magic attacks all but useless against her. She can even dispel your buffs or her own debuffs at any given moment, so don't expect your stat modifiers to last for too long. What's more worse is that Natalia is able to inflict Scorch and Weaken as well, and her Genesis and Supernova will inflict respectively Curse and Scorch as well. And even if you use the Angel Mirror to protect yourself from Natalia's magic, she has a chance to pull Seiken and Volcano, two physical attacks that can be tricky. And to add insult to injury, Mage Dogs, Gold Fishes, Angel Mirrors, and Roasted Gloops (or player dolls) will aid Natalia, and receive the buff she provides, one of which is Evade at Epic difficulty.]]
** [[spoiler: Lancelot's status is Repulsion, which negates the ability to summon monsters. To make sure that this rule stays in effect, skills that are randomly cast in between turns no longer do so, since some equips randomly cast summons between turns. Lancelot also has absurdly high physical defense, making physical attacks very ineffectual against him. As for his actual moveset, he gives you a ton of debuffs and status effects, from stun to confuse to scorch to virus, and they typically hit the entire party at once. Better bring some garlic or Purify with you for this one. He also happens to have by far the widest elemental coverage of any of the Evil Players, so good luck effectively resisting his moveset. And the summoning enemies Lancelot gets are Turrets, or if Foe Remix is enabled, straight up bombs and giga harpoons, with the normal turrets being able to buff Lancelot's accuracy and confuse your team (Laser and Harpoon ones, Giga Harpoon included, also using Recycle to screw your buffs), and the bombs being able to inflict massive damage.]]
** [[spoiler: Annabelle's status is Brimstone, which causes buffs to be reversed, except the Turtle Gi's ones. Debuffs are still bad. And no, the Flybot summons aren't exceptions to this rule. They simply do nothing. Annabelle peppers your party with all sorts of debuffs and status effects before slaughtering them with absurdly powerful attacks. Annabelle can also summon Mutant Chompers and Topaz Golems, or, if you happen to have Foe Remix enabled, one of the three Hydra you fight (Zombie Hydra, Blaze Hydra, or the aforementioned Crystal Hydra), the Zombie Hydra being the enemy that starts with her. And to top it of all, Annabelle is straight-up immune to Syphon, Curse, Bad Luck, Weaken, and Tired statuses, turning attempts to debuffing her stats (except HP) useless.]]
** [[spoiler: God is the final "evil" player. His status, Epic, makes it so that everyone's buffs (HP, Attack, Defense, Magic Attack, Magic Defense, Accuracy, and Evade) are increased by 25% every turn. Sounds pretty overpowered, right? Well, God has frankly ridiculous stats to balance it out, and your buffs can most certainly be lost at any given moment. To clarify: If a player dies without Auto-Revive, they'll be woefully unprepared for whatever attacks God's about to throw at them since they need a few turns for their buffs to climb back up to the limit, and God even has a move where he can dispel the party. Speaking of buffs, he can buff himself either to cancel out certain status effects if they stack too high, or whenever he feels like it. This gives him either a maxed-out attack buff or a maxed-out defense buff in the process, so not only you have to be careful when using Syphon, Curse, Weaken, Tired, Poison and Virus (as they trigger God's buffs if they stack to 6 or more), but you have to ready your Red/Yellow Flybot and skills that deals Dispel in case God decides to buff himself up (or Giga Drill, if its defenses are affected). However, the worst part comes with his limit break. While he spends a whole turn charging it, it is an absurdly powerful magic attack that deals damage over and over and ''over'' again for such a long period of time that not even auto-revive will save you from it. [[NoKillLikeOverkill And THEN he launches an attack right after that]], which can make the choice to use Angel Mirror to escape the Spirit Bomb a sort of gamble. Oh, did I mention that he attacks twice every turn? And that his attacks have a chance to deal weaken? And that he will summon Cat Warriors, Cat Bombers, Cat Wizards, Cat Snipers, Cat Ninjas, or if Foe Remix is active, Skeleton Cats to aid him?]]

History for ThatOneBoss/EpicBattleFantasy - TV Tropes (2024)
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